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Ghost of Tsushima's Shockingly Short Load Times Were Originally Even Quicker

Ghost of Tsushima's Shockingly Short Load Times Were Originally Even Quicker

That's the long and the short of it.

Ghost of Tsushima gets a lot of stuff right, as you can read in our review, but one of the most impressive aspects is actually its loading times. For an open world game, Sucker Punch's latest has unfathomably fast load speeds. Whether you're fast travelling across the map or respawning after taking a fatal blow, the game loads in seconds -- it's pretty crazy. What's even crazier is that these load times could've been even shorter.

Speaking to Kotaku, lead engine programmer Adrian Bentley explains what's happening to enable the game's speedy loading. It makes for interesting reading, but we'll spare you all the technobabble. Long story short: Sucker Punch's game engine is extremely efficient, keeping disc reads to a minimum by placing data very precisely. In layman's terms, pretty much every art asset used in Ghost of Tsushima is ready and loaded for whenever it's needed, and this, combined with the game's mostly simple, natural environments, means pop-in is basically non-existent and reloading after dying can be ultra-quick.

Read the full article on pushsquare.com

PROČITAJ VIŠE... https://www.pushsquare.com/news/2020/07/ghost_of_tsushimas_shockingly_short_load_times_were_originally_even_quicker

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