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Ghost of Tsushima Dev Considered Pirates and Rob Roy Before Feudal Japan Setting

Ghost of Tsushima Dev Considered Pirates and Rob Roy Before Feudal Japan Setting

The Three Musketeers too.

After putting out inFAMOUS: Second Son and its expansion back in 2014, Sucker Punch Productions has been working on its brand new IP for the best part of the entire PlayStation 4 generation. That's a seriously long six years, but it seems to have paid off. Ghost of Tsushima was awarded an impressive 9/10 in the Push Square review. And following today's launch, the studio has shared just some of the ideas it had before landing on the setting of Tsushima.

Taking to the PlayStation Blog, co-founder Brian Fleming states that Sucker Punch Productions knew it wanted to create a grand, open world experience featuring melee combat from the very start. From there, the team considered various settings and themes such as pirates, Scottish outlaw Rob Roy MacGregor, and even The Three Musketeers. " All these were considered — but we kept coming back to feudal Japan and telling the story of a samurai warrior. Then one fateful fall afternoon we found a historical account of the Mongol invasion of Tsushima in 1274, and the entire vision clicked into place."

Read the full article on pushsquare.com

PROČITAJ VIŠE... https://www.pushsquare.com/news/2020/07/ghost_of_tsushima_dev_considered_pirates_and_rob_roy_before_feudal_japan_setting

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